Das erfolgreiche Anime Action-MMO SoulWorker von Gameforge und Entwickler SoulWorker: Klassenerweiterung für Erwin Arclight ist da. Außerdem liefern wir dir die erste Klassenerweiterung! Zunächst kommt Haru in den Genuss neuer Skills. Die Quest dafür kannst du ab Level auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch.
Spiel Review: SoulWorkerDas Anime Action-MMO SoulWorker von Gameforge und Entwickler Lion Games hat ein neues Update erhalten: Die Klassenerweiterung für. Außerdem liefern wir dir die erste Klassenerweiterung! Zunächst kommt Haru in den Genuss neuer Skills. Die Quest dafür kannst du ab Level die Rolle eines solchen SoulWorker, müssen ihre Kräfte dabei aber erst entdecken und entfesseln. Je nach gewähltem Charakter (4 Klassen.
Soulworker Klassen Guide zu den Charakteren und ihren Fähigkeiten VideoSoulWorker Klassen und Charakter Editor ❤ Free to Play ❤ MMORPG 1440p SoulWorker, freeplay anime action MMO, combines pacy combos with a real anime feel. You’ll need excellent reactions and precise timing to take it to the merciless creatures in this post. Wie in jedem Online-Rollenspiel steht auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben. Introduction Hi and welcome to this thread. Before I begin, I would like to say that I don't really like to speak or write formally (guess I'm too used to writing in short-form and stuff lol), so if I somehow end up sounding very informal, please pardon. Short answer is: the one you love, try them both. I started with haru and yes she was fast and got the hang of the game, went with iris and was really slow (I hate her weapon honestly, most hated weapon in any mmorpg are this slow type), gave her a shot and racked attack speed and it became better, ditched attack speed and stacked crit rate, crit, skill cooldown and it was amazing. From Lion Games, SoulWorker is a third-person action MMORPG with an Anime style for PC. In a post-apocalyptic scenario, using keyboard and mouse or controller, players take on the role of a Soul. Adds a Defense Ignore effect to the skill, which affects other skills which are still on the field like Death Tornado. Tap [RMB]x3 tap each time Web Lotto De the previous animation ends to activate a subsequent combo. Guild Wars 2. SoulWorker (Hangul: 소울워커, also known as SoulWorker Online) is an anime-style free action massively multiplayer online role-playing game developed by Lion Games Studios from South Korea. The game story takes place fifteen years ago after a portal, known as the void, started bringing demons into the world. Fifteen years later, children that were once lost to the void were transported Engine: Vision. SoulWorker is an extremely popular Korean fantasy action MMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world. Wie in jedem Online-Rollenspiel steht auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben. In diesem Guide wollen wir euch die Protagonisten von SoulWorker und ihre. I'm not very good at formatting in forums either, so hopefully someone can guide me if they so wish to. Character skills can further be improved by leveling through quests and dungeons. May sometimes bug and float away Reality Tv Deutschland bosses Bf Games bugged for me when Mega Los Kündigen Enoch. Begin charging by holding the skill key, up to 3 levels. Gameforge Official Site. Fire a volley of shots ahead. Final Fantasy XIV. Enter an offensive stance. Ends automatically when the timer expires with a final [RMB] shockwave. Sucks that you can't Lvl 0 this skill for that free 1 SP.
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Geschrieben am Erwin ist ein schneller Revolverschütze. Was man mit einer Gitarre nicht alles zustande bringt Slam into enemies a short distance ahead and shoot them point blank.
Low damage like Rapid Fire, and similarly costs too much SG for its damage. Shots from Gun Combination now pierce enemies though still at a short range.
Not worth the cost. An escape manoeuvre where Erwin dashes backwards relative to where he's facing, while doing light damage on his starting position.
I recommend holding off on maxing it for the extensions till Advancement arrives. Leaves a smoke screen circular AoE at Erwin's starting position, slowing enemies who step into it, which lasts for 3 seconds.
The timer is refreshed if they remain in the area of effect. Enter a firing stance and continuously fire bullets towards wherever your reticle is aiming at by holding [LMB].
Stance ends when either the timer runs out, or if you release [LMB]. Scales with attack speed just like Sky High-Aerial Shots.
Bullets do pierce enemies though I'm unsure how many or how far the piercing applies. You cannot move while in this stance, but can dodge cancel it.
Changes Focus Shot such that an additional shot will be fired when the stance ends. The additional shot will expand on impact with an enemy to stun enemies within a spherical range.
Stun duration increases per Lvl. Imo not as useful as the other extension. Similar to Paralyzing Shot, but instead of a Stun effect, the bullet will pull enemies towards it after hitting an enemy.
Pull range increases per Lvl. Arguably the only crowd control skill Erwin has, so I would definitely recommend this extension.
You can choose to tap [LMB] during focus shot to immediately fire off the Black Hole instead of firing a volley of bullets first.
Move forward quickly while shooting your pistols like you're breakdancing or something. Deals damage to surrounding enemies, though at a relatively short range.
Generally deals rather low damage since you will rarely land all your shots on a single target. Only Lvl 1 it if you want to use it in your combo, otherwise not SG-efficient.
Transform your pistols into a sniper rifle to fire a very powerful shot that pierces enemies in a straight line. Begin charging your shot by holding down the skill key, and release to fire.
Damage is determined by how many levels you've charged, up to 3 levels. Even though it's a sniper shot, the range isn't as far as you think, so don't go running to the other end of the map and expect your shot to land on target.
This is what makes Guided Shot so powerful. A must take for sure. Transforms your pistols into a grenade launcher to fire a shot which travels in an arc, dealing damage in a mid-sized area.
Erwin "carpet bombs" a diamond-shaped area in front of him with his weapon s to inflict small damage and a negligible Damage over Time debuff, but with very high SA destruction values.
Do take note of the cast time if you wanna use it though. I recommend holding off on maxing it till Advancement arrives.
Pretty useless before it's maxed along with it's extension so don't waste your SG casting this prior to that.
Very useful in maintaining Erwin's SG especially when spamming skills, so definitely a must have.
Allows Erwin to take a hell lot of punishment that even Jin would be ashamed of outside of his Shield party buff Fusion Armor.
SG cost is reduced significantly from 5 to 3 SG when maxed. Do be mindful though, that Evasion in this game only means halving the damage taken, not completely.
Briefly spawn loads of guns on your body to begin bombarding the area where the reticle is facing within 10 meters, while pushing enemies back.
Deals very high damage if most of the bombardment hits. You are invincible throughout the entire animation, which lasts rather long so you can use it as an iframe if you wish.
Also affected by attack speed. However, it deals negligible damage if the target is standing at point blank range, so make sure to position yourself properly before firing.
Skill build: Stella Unibell. Since some of Stella's skills have different effects depending on which mode she's in, I'll be adding a [Switchable] marker to those skills.
While on the ground, changes between Offense mode and Support mode. While in the air, creates a ghost punch aimed downwards, which will push you back.
Does not change modes. That's 40 SG without even taking into account the passive that increases your maximum SG. While running, does a relatively long animation before creating a small circular sound wave around Stella to attack enemies.
Compared to the standard Dash Attack, it takes too long to cast and leaves you very vulnerable to attacks. Take it if you really wish to, but I warned you.
Spin round and round like a beyblade with your guitar before slamming it onto the ground, launching enemies into the air. Low damage and long cast time; you will ditch this skill when you get to higher levels.
Ghosts whirl around you while playing the guitar, dealing damage to surrounding enemies at close range. OK-ish damage, but has long cast time as well.
Great for when you're surrounded by weak enemies, but the short range also makes it less ideal when fighting bosses. Increases the total number of hits dealt by Phantom Release, which makes it hit harder, but still suffers from the same weakness as before.
While in Offense mode , release small guided ghosts which home in on enemies to damage them. Deals relatively high damage if all ghosts hit the same target.
Note that you will not be able to heal yourself with this skill. Maxing this skill only increases the damage dealt in Offense mode , and does nothing to the healing portion, but more damage is always good.
Ghosts in Offense mode now explode with a larger radius to hit more enemies, though overall it's still rather small. But more damage is never bad.
Grants a defense buff to allies that the ghosts heal in Support mode Def at max Lvl. Good early game but completely useless at endgame.
Don't waste your SP on this. Create cracks on the ground, then "detonate" them, launching enemies into the air in a large cone-shaped area.
Only shines when the extension is taken, and is your main source of DPS early game. Has a long overall animation, but at least enemies get staggered when the cracks are formed on the ground before "detonation".
Makes Hysterical Shock hit harder due to adding more hits to the "detonation". Must take for moar DPS. Ride on the back of summoned ghosts and charge forward while damaging and pushing enemies back.
Deals a lot of damage only if all ticks of damage hit the target, which is rather difficult to do on Super Armored enemies due to inconsistent collisions.
Only max it if you're comfortable with always getting up close and personal with your targets. Hold down the skill button to begin charging, and pushes enemies away after every successful charge.
Number of charges max 3 determine how many entities are spawned depending on the mode you're in. Do note that charging takes longer while in Offense mode than in Support mode.
While in Offense mode , creates beads of energy max 7 that home in on enemies which explode when hitting enemies very similar to Trouble Pass, but moves much slower in exchange for doing higher damage.
Some people actually recommend maxing this to deal loads of DPS on single bosses. Personally, I feel it takes too long to charge 3 levels just to attack a boss when you could've possibly done more damage using other skills in the same time frame.
Most likely a PVP extension, since it removes most of the damage dealt by Beads Play in Offense mode by transforming the energy beads into piercing beads that stun enemies they pass through.
As advised by user EternalDream, this extension is actually pretty neat for SA destruction since the beads do continuous damage while piercing enemies.
It also deals somewhat good damage against trash mobs since they get damaged while being pushed back. Do note that.
As for how many Lvls to invest points into, I'll leave it to you to decide, since every Lvl just increases the SA destruction slightly.
Strengthens the attack buff provided by Support Mode orbs, which is very insignificant at endgame.
You will rarely use this skill at endgame as well so I would advise not to waste SP just for a short term benefit. Enters a stance where you fire energy pulses with your guitar by holding [LMB].
Cannot move while in this stance, and the stance ends when either the timer runs out, you release [LMB], or you dodge cancel.
While in Offense mode , pulses deal damage to enemies targeted by the reticle. Has a small Area of Effect, and reduces the movement speed of enemies slightly.
While in Support mode , pulses steal HP from up to 3 enemies, doing significantly lowered damage but with higher SA destruction and an added Stun effect.
Very useful as long range healing. Up for much debate whether maxing this skill is worth it, since the extensions won't really be used to their max potential either, so Lvl at your own discretion.
Extension Duration Increase: anv Lvl according to preference. Increases Decade Pulse's stance duration by 1 second per Lvl so that you can spam pulses for longer.
Extension Radius Increase: anv Lvl according to preference. Area of Effect increases by 2 meters per Lvl, so that more enemies can be hit.
Useless extension if fighting single bosses. Create a Stun barrier for 10 seconds with your ghosts, providing 1 second of invincibility on skill cast.
Barrier stuns surrounding enemies for 3 seconds. Very long cooldown prior to max Lvl 50 seconds , but shortened to 30 seconds at max Lvl.
Again, up for debate whether the 1 second invincibility is worth it to max this skill, but as far as I'm concerned, having more survivability is always welcome.
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Studio Hibari Lerche. Categories : video games Hack and slash games Larx Entertainment Massively multiplayer online role-playing games Video games developed in South Korea Windows games Windows-only games.
A unique emotion system with moods such as vengeance, madness, euphoria or sadness define the characters' abilities.
Concentrating on these feelings activates abilities that are rich in effects for defense or attack using class-specific weapons.
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SoulWorker Overview. FEATURES Enthralling Anime story based on humanity's battle for survival Hordes of enemies threaten the barely standing world of SoulWorker: There's not only beasts from other dimensions, but also a private military conglomerate and other power-thirsty peoples trying to wipe out all of humanity.