Go (chinesisch 圍棋 / 围棋, Pinyin wéiqí, Jyutping wai4kei4*2; japanisch 囲碁 igo; koreanisch hat ein von Erik van der Werf von der „Computer Games Group“ der Universität Maastricht geschriebenes Computer-Programm namens. First published in , Arthur Smith's classic text on the game of Go has recently been republished. This book is essential reading for any serious Go player. Finden Sie Top-Angebote für Das Spiel von GO/weigi/IGO/bezeichnet - 19x19 Goban/Go-Brett bei eBay. Kostenlose Lieferung für viele Artikel!
Go (Spiel)Play the game of Go, locally or with your friends on Google play games. Weitere Informationen. Minimieren. Neue Funktionen. Bug fixes. Weitere Informationen. Go ist ein strategisches Brettspiel für zwei Spieler. Das Spiel stammt ursprünglich aus dem antiken China und hat im Laufe der Geschichte eine besondere Prägung in Japan, Korea und Taiwan erhalten. Erst seit dem Jahrhundert fand Go auch. Finden Sie Top-Angebote für Das Spiel von GO/weigi/IGO/bezeichnet - 19x19 Goban/Go-Brett bei eBay. Kostenlose Lieferung für viele Artikel!
Game Of Go Navigation menu VideoMatch 1 15 min Summary - Google DeepMind Challenge Match Go is an ancient Chinese/Japanese board game. Players alternate placing black and white stones, with the goal to surround and capture their opponent's pieces and territory. Unlike chess, the number of potential moves is so great that even modern computers cannot beat most professional human players. Welcome to COSUMI! On this site, you can play 5×5 to 19×19 Go (a.k.a. Igo, Baduk, and Weiqi), which is a well-known ancient board game. If you do not know how to play Go, please look at Wikipedia (Rules of go) first, and then try a 5×5 game that is just right for a beginner like you. Enjoy! Japanese Rules (Territory scoring) 5×5 to 9×9 (Level 0). A key concept in the tactics of Go, though not part of the rules, is the classification of groups of stones into alive, dead or unsettled. At the end of the game, groups that cannot avoid being captured during normal play are removed as captures. These stones are dead. Groups can reach this state much earlier during play; a group of stones can quickly run out of options so that further play to save them is fruitless, or even detrimental. Go is ancient board game which takes simple elements: line and circle, black and white, stone and wood, combines them with simple rules and generates subtleties which have enthralled players for millennia. Go's appeal does not rest solely on its Asian, metaphysical elegance, but on practical and stimulating features in the design of the game. The object of go is to control more territory than your opponent. At the end of the game, the player who controls the more territory wins the game. We are going to show you how territory is formed in a game on a 9x9 board. Although go is usually played on a 19x19 board, it can also be played on a 9x9 board, or any size board from 5x5 up. Hier wird eine japanische Version der Regeln dargestellt, die in Deutschland populär ist. Eine Vorhandsequenz kann aus Bsc Sendling vielen Zügen bestehen, solange sie nur mit einem Sicherungszug des Gegners endet. Anmelden um dieses Spiel an Microsoft zu melden. Retrieved 31 May Unless the pattern runs into friendly stones along the way, the stones in the ladder cannot avoid capture. Although there are some mentions of the game in western literature from the Wer Wars century forward, Go did not start to become popular in the West until the Spiel Kroatien Türkei of the 19th Spielanleitung Romme Kartenspiel, when German scientist Oskar Korschelt wrote a treatise on the ancient Han Chinese game. Shotwell, Peter. A volcano in the PhilippinesQuartz, 10 July
Die meisten Casinos nutzen diese Art von Boni als Game Of Go und Lockmittel, dass Game Of Go alles Gold ist. - Verfügbar aufAbgerufen am 3. Go ist ein strategisches Brettspiel für zwei Spieler. Das Spiel stammt ursprünglich aus dem antiken China und hat im Laufe der Geschichte eine besondere Prägung in Japan, Korea und Taiwan erhalten. Erst seit dem Jahrhundert fand Go auch. Games of Go | Moffatt, Neil | ISBN: | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon. First published in , Arthur Smith's classic text on the game of Go has recently been republished. This book is essential reading for any serious Go player. Übersetzung im Kontext von „the game of Go“ in Englisch-Deutsch von Reverso Context: Perhaps the surprising fact is that Conway was not trying to develop.
All Cooking. All Skill. All Simulation. If Black occupies two of these liberties, as in Diagram 10, the white stone would be in atari.
Black captures this stone with 1 in Diagram The result of this capture is shown in Diagram A stone in the corner has only two liberties. The white stone in Diagram 13 is on the point.
If Black occupies one of these points, as in Diagram 15, the white stone would be in atari. The result is shown in Diagram It is also possible to capture two or more stones if you occupy all their liberties.
In Diagram 18, there are three positions in which two white stones are in atari. Black captures these stones with 1 in Diagram The results are shown in Diagram Any number of stones making up any kind of shape can be captured if all their liberties are occupied.
In Diagram 21, there are four different positions. Black 1 captures twelve stones in the upper left, four stones in the lower left, three stones in the upper right and three stones in the lower right.
When you capture stones in a game, you put them in your prisoner pile. Then, at the end of the game, these captured stones are placed inside your opponent's territory.
Let's look at a game to see how this actually works. After Black plays 3 in Figure 7, White makes an invasion inside Black's sphere of influence with 4.
White 10 ataris the black stone at 7. I knew size it would be on the description, however I didn't fully understand the implications until I started to play.
Unfortunately, it does make it very difficult to play. I think if the board was bigger to compensate slightly for the very fiddly placing of your smarties it would be okay, but it is so tight, I find half of my attention used up simply trying not to knock over the game.
But hey, I use it, I like it, and for the price compared to what else is available, I'd buy it again. Bought as a present, this was good value and good quality.
Would recommend as thought it was good for the price. One person found this helpful. The board is rather cramped, a game can be played but can get awkward at times.
The board is too small and the pieces small and light making it difficult to play properly. Bought as a present, so i'm not a user of the item, but one criticism i had of this item when getting it out the box is that the pull out draws have no retaining clip, so if you are carting it around the draws flop open.
I bit if a pain when there are loads of loose pellets! Really good board. I love the way the side panels slide out and tuck away neatly inside the main board.
It is nice and compact yet big enough for a good game. I have no problem with the plastic disks. They are all made to a high standard and feel just fine.
The game is great too but probably worth looking up some rules :. Fantastic The manual is easy to read and explains how to play and the board itself is excellent.
Draws are rare, and a typical game retains a fluidity and dynamism far longer than comparable games. An early mistake can be made up, used to advantage, or reversed as the game progresses.
There is no simple procedure to turn a clear lead into a victory -- only continued good play. The game rewards patience and balance over aggression and greed; the balance of influence and territory may shift many times in the course of a game, and a strong player must be prepared to be flexible but resolute.
Description According to chess master Emanuel Lasker: "The rules of Go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe, they almost certainly play Go.
Show More. People also like. Sudoku Classic! Simple Word Search Free. What's new in this version This is the initial Windows 8 release.
Features Novice to professional level AI Snapped mode play Portrait mode play Pinch to zoom 9x9, 13x13, or 19x19 board sizes Undo Hint Multiplayer and chat coming soon!
Compared to chess , Go has both a larger board with more scope for play and longer games and, on average, many more alternatives to consider per move.
The number of legal board positions in Go has been calculated to be approximately 2. In English, the name Go when used for the game is often capitalized to differentiate it from the common word go.
The Korean word baduk derives from the Middle Korean word Badok , the origin of which is controversial; the more plausible etymologies include the suffix dok added to Ba to mean 'flat and wide board', or the joining of Bat , meaning 'field', and Dok , meaning 'stone'.
Go is an adversarial game with the objective of surrounding a larger total area of the board with one's stones than the opponent. Contests between opposing formations are often extremely complex and may result in the expansion, reduction, or wholesale capture and loss of formation stones.
A basic principle of Go is that a group of stones must have at least one open point bordering the group, known as a liberty , to remain on the board.
One or more liberties enclosed within a group is called an eye , and a group with two or more eyes cannot be captured, even if surrounded.
The general strategy is to expand one's territory, attack the opponent's weak groups groups that can be killed , and always stay mindful of the life status of one's own groups.
Situations where mutually opposing groups must capture each other or die are called capturing races, or semeai. Players may pass rather than place a stone if they think there are no further opportunities for profitable play.
In general, to score the game, each player counts the number of unoccupied points surrounded by their stones and then subtracts the number of stones that were captured by the opponent.
The player with the greater score after adjusting for komi wins the game. In the opening stages of the game, players typically establish positions or bases in the corners and around the sides of the board.
These bases help to quickly develop strong shapes which have many options for life self-viability for a group of stones that prevents capture and establish formations for potential territory.
Dame are points that lie in between the boundary walls of black and white, and as such are considered to be of no value to either side.
Seki are mutually alive pairs of white and black groups where neither has two eyes. After the forcing move is played, the ko may be "taken back" and returned to its original position.
Some ko fights are referred to as picnic kos when only one side has a lot to lose. A difference in rank may be compensated by a handicap—Black is allowed to place two or more stones on the board to compensate for White's greater strength.
Aside from the order of play alternating moves, Black moves first or takes a handicap and scoring rules, there are essentially only two rules in Go:.
Almost all other information about how the game is played is a heuristic, meaning it is learned information about how the game is played, rather than a rule.
Other rules are specialized, as they come about through different rule-sets, but the above two rules cover almost all of any played game. Although there are some minor differences between rule-sets used in different countries,  most notably in Chinese and Japanese scoring rules,  these differences do not greatly affect the tactics and strategy of the game.
Except where noted, the basic rules presented here are valid independent of the scoring rules used. The scoring rules are explained separately.
Go terms for which there is no ready English equivalent are commonly called by their Japanese names. The two players, Black and White, take turns placing stones of their colour on the intersections of the board, one stone at a time.
The players may choose any unoccupied intersection to play on, except for those forbidden by the ko and suicide rules see below.
Once played, a stone can never be moved and can be taken off the board only if it is captured. When both players pass consecutively, the game ends  and is then scored.
Vertically and horizontally adjacent stones of the same color form a chain also called a string or group ,  forming a discrete unit that cannot then be divided.
Chains may be expanded by placing additional stones on adjacent intersections, and can be connected together by placing a stone on an intersection that is adjacent to two or more chains of the same color.
A vacant point adjacent to a stone, along one of the grid lines of the board, is called a liberty for that stone.
When a chain is surrounded by opposing stones so that it has no liberties, it is captured and removed from the board. Players are not allowed to make a move that returns the game to the previous position.
This rule, called the ko rule , prevents unending repetition. If White were allowed to play on the marked intersection, that move would capture the black stone marked 1 and recreate the situation before Black made the move marked 1.
Allowing this could result in an unending cycle of captures by both players. The ko rule therefore prohibits White from playing at the marked intersection immediately.
Instead White must play elsewhere, or pass; Black can then end the ko by filling at the marked intersection, creating a five-stone black chain.
If White wants to continue the ko that specific repeating position , White tries to find a play elsewhere on the board that Black must answer; if Black answers, then White can retake the ko.
A repetition of such exchanges is called a ko fight. While the various rule-sets agree on the ko rule prohibiting returning the board to an immediately previous position, they deal in different ways with the relatively uncommon situation in which a player might recreate a past position that is further removed.
See Rules of Go: Repetition for further information. A player may not place a stone such that it or its group immediately has no liberties, unless doing so immediately deprives an enemy group of its final liberty.
In the latter case, the enemy group is captured, leaving the new stone with at least one liberty. The Ing and New Zealand rules do not have this rule,  and there a player might destroy one of its own groups commit suicide.
This play would only be useful in a limited set of situations involving a small interior space. Because Black has the advantage of playing the first move, the idea of awarding White some compensation came into being during the 20th century.
This is called komi , which gives white a 6. Two general types of scoring system are used, and players determine which to use before play.
Both systems almost always give the same result. Territory scoring counts the number of empty points a player's stones surround, together with the number of stones the player captured.
Area scoring counts the number of points a player's stones occupy and surround. It is associated with contemporary Chinese play and was probably established there during the Ming Dynasty in the 15th or 16th century.
After both players have passed consecutively, the stones that are still on the board but unable to avoid capture, called dead stones, are removed.
Area scoring including Chinese : A player's score is the number of stones that the player has on the board, plus the number of empty intersections surrounded by that player's stones.
Territory scoring including Japanese and Korean : In the course of the game, each player retains the stones they capture, termed prisoners.
Any dead stones removed at the end of the game become prisoners. The score is the number of empty points enclosed by a player's stones, plus the number of prisoners captured by that player.
If there is disagreement about which stones are dead, then under area scoring rules, the players simply resume play to resolve the matter.
The score is computed using the position after the next time the players pass consecutively. Under territory scoring, the rules are considerably more complex; however, in practice, players generally play on, and, once the status of each stone has been determined, return to the position at the time the first two consecutive passes occurred and remove the dead stones.
For further information, see Rules of Go. Given that the number of stones a player has on the board is directly related to the number of prisoners their opponent has taken, the resulting net score, that is, the difference between Black's and White's scores, is identical under both rulesets unless the players have passed different numbers of times during the course of the game.
Thus, the net result given by the two scoring systems rarely differs by more than a point. While not actually mentioned in the rules of Go at least in simpler rule sets, such as those of New Zealand and the U.
Examples of eyes marked. The black groups at the top of the board are alive, as they have at least two eyes. The black groups at the bottom are dead as they only have one eye.
The point marked a is a false eye. When a group of stones is mostly surrounded and has no options to connect with friendly stones elsewhere, the status of the group is either alive, dead or unsettled.
A group of stones is said to be alive if it cannot be captured, even if the opponent is allowed to move first. Conversely, a group of stones is said to be dead if it cannot avoid capture, even if the owner of the group is allowed the first move.
Otherwise, the group is said to be unsettled: the defending player can make it alive or the opponent can kill it, depending on who gets to play first.