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What is your reason for visiting android. How much do you agree with the four following statements? The next section describes more about using the AlertDialog.
Builder APIs to create the dialog. Depending on how complex your dialog is, you can implement a variety of other callback methods in the DialogFragment , including all the basic fragment lifecycle methods.
Building an Alert Dialog The AlertDialog class allows you to build a variety of dialog designs and is often the only dialog class you'll need.
As shown in figure 2, there are three regions of an alert dialog:. This is optional and should be used only when the content area is occupied by a detailed message, a list, or custom layout.
If you need to state a simple message or question such as the dialog in figure 1 , you don't need a title.
Content area This can display a message, a list, or other custom layout. The AlertDialog. Builder class provides APIs that allow you to create an AlertDialog with these kinds of content, including a custom layout.
To build an AlertDialog :. The following topics show how to define various dialog attributes using the AlertDialog.
Builder class. To add action buttons like those in figure 2, call the setPositiveButton and setNegativeButton methods:.
The set Button methods require a title for the button supplied by a string resource and a DialogInterface. OnClickListener that defines the action to take when the user presses the button.
You can add only one of each button type to an AlertDialog. That is, you cannot have more than one "positive" button. To create a single-choice list like the one in figure 3, use the setItems method:.
Because the list appears in the dialog's content area, the dialog cannot show both a message and a list and you should set a title for the dialog with setTitle.
To specify the items for the list, call setItems , passing an array. Alternatively, you can specify a list using setAdapter. This allows you to back the list with dynamic data such as from a database using a ListAdapter.
If you choose to back your list with a ListAdapter , always use a Loader so that the content loads asynchronously. This is described further in Building Layouts with an Adapter and the Loaders guide.
Note: By default, touching a list item dismisses the dialog, unless you're using one of the following persistent choice lists. To add a list of multiple-choice items checkboxes or single-choice items radio buttons , use the setMultiChoiceItems or setSingleChoiceItems methods, respectively.
For example, here's how you can create a multiple-choice list like the one shown in figure 4 that saves the selected items in an ArrayList :.
Although both a traditional list and a list with radio buttons provide a "single choice" action, you should use setSingleChoiceItems if you want to persist the user's choice.
That is, if opening the dialog again later should indicate what the user's current choice is, then you create a list with radio buttons.
If you want a custom layout in a dialog, create a layout and add it to an AlertDialog by calling setView on your AlertDialog.
Builder object. By default, the custom layout fills the dialog window, but you can still use AlertDialog.
Builder methods to add buttons and a title. Tip: By default, when you set an EditText element to use the "textPassword" input type, the font family is set to monospace, so you should change its font family to "sans-serif" so that both text fields use a matching font style.
To inflate the layout in your DialogFragment , get a LayoutInflater with getLayoutInflater and call inflate , where the first parameter is the layout resource ID and the second parameter is a parent view for the layout.
You can then call setView to place the layout in the dialog. Simply create an activity and set its theme to Theme. When the user touches one of the dialog's action buttons or selects an item from its list, your DialogFragment might perform the necessary action itself, but often you'll want to deliver the event to the activity or fragment that opened the dialog.
To do this, define an interface with a method for each type of click event. Then implement that interface in the host component that will receive the action events from the dialog.
For example, here's a DialogFragment that defines an interface through which it delivers the events back to the host activity:.
The activity hosting the dialog creates an instance of the dialog with the dialog fragment's constructor and receives the dialog's events through an implementation of the NoticeDialogListener interface:.
Because the host activity implements the NoticeDialogListener —which is enforced by the onAttach callback method shown above—the dialog fragment can use the interface callback methods to deliver click events to the activity:.
When you want to show your dialog, create an instance of your DialogFragment and call show , passing the FragmentManager and a tag name for the dialog fragment.
For example:. The second argument, "missiles" , is a unique tag name that the system uses to save and restore the fragment state when necessary.
The tag also allows you to get a handle to the fragment by calling findFragmentByTag. You might have a UI design in which you want a piece of the UI to appear as a dialog in some situations, but as a full screen or embedded fragment in others perhaps depending on whether the device is a large screen or small screen.
The DialogFragment class offers you this flexibility because it can still behave as an embeddable Fragment. However, you cannot use AlertDialog.
Builder or other Dialog objects to build the dialog in this case. If you want the DialogFragment to be embeddable, you must define the dialog's UI in a layout, then load the layout in the onCreateView callback.
And here's some code that decides whether to show the fragment as a dialog or a fullscreen UI, based on the screen size:.
For more information about performing fragment transactions, see the Fragments guide. In this example, the mIsLargeLayout boolean specifies whether the current device should use the app's large layout design and thus show this fragment as a dialog, rather than fullscreen.
The best way to set this kind of boolean is to declare a bool resource value with an alternative resource value for different screen sizes.
For example, here are two versions of the bool resource for different screen sizes:. Then you can initialize the mIsLargeLayout value during the activity's onCreate method:.
Instead of showing a dialog as a fullscreen UI when on small screens, you can accomplish the same result by showing an Activity as a dialog when on large screens.
Which approach you choose depends on your app design, but showing an activity as a dialog is often useful when your app is already designed for small screens and you'd like to improve the experience on tablets by showing a short-lived activity as a dialog.
To show an activity as a dialog only when on large screens, apply the Theme. For more information about styling your activities with themes, see the Styles and Themes guide.
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